package com.goldsprite.gameframeworks.ecs.component;

import com.goldsprite.gameframeworks.simplephys.collis.CollisionResult;

public class FullCollisionResult extends CollisionResult {
	public ColliderComponent self;
	public ColliderComponent other;
	public boolean isTrigContact;
	public boolean isNew;

	@Override
	public void reset() {
		super.reset();
		self = null;
		other = null;
		isTrigContact = false;
		isNew = true;
	}
}
